All posts categorized Encryption

TeaTime - An Experiment

Suppose you are an independent game developer. You are facing piracy and fake copies of your game, and you do not have the legal and economic power to handle this problem. You want to continue making games without getting discouraged by pirates, who most likely reside in other countries.

What do you do ? How do you prevent or reduce the incentive to pirate your game through reverse engineering ?

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